Sciweavers

599 search results - page 71 / 120
» Agents with Personality for Videogames
Sort
View
ATAL
2008
Springer
15 years 1 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
AAAI
1998
15 years 1 months ago
Template-Based Recognition of Pose and Motion Gestures On a Mobile Robot
For mobile robots to assist people in everyday life, they must be easy to instruct. This paper describes a gesture-based interface for human robot interaction, which enables peopl...
Stefan Waldherr, Sebastian Thrun, Roseli Romero, D...
ATAL
2003
Springer
15 years 5 months ago
A method for decentralized clustering in large multi-agent systems
This paper examines a method of clustering within a fully decentralized multi-agent system. Our goal is to group agents with similar objectives or data, as is done in traditional ...
Elth Ogston, Benno J. Overeinder, Maarten van Stee...
ATAL
2007
Springer
15 years 3 months ago
Hypotheses refinement under topological communication constraints
We investigate the properties of a multiagent system where each (distributed) agent locally perceives its environment. Upon perception of an unexpected event, each agent locally c...
Gauvain Bourgne, Gael Hette, Nicolas Maudet, Suzan...
ATAL
2007
Springer
15 years 6 months ago
An agent-based approach for privacy-preserving recommender systems
Recommender Systems are used in various domains to generate personalized information based on personal user data. The ability to preserve the privacy of all participants is an ess...
Richard Cissée, Sahin Albayrak