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AGILEDC
2004
IEEE
15 years 5 months ago
The XP Customer Role in Practice: Three Studies
The Customer is the only non-developer role in eXtreme Programming (XP). The Customer's explicit responsibilities are to drive the project, providing project requirements (us...
Angela Martin, Robert Biddle, James Noble
101
Voted
XPU
2009
Springer
15 years 8 months ago
ActiveStory Enhanced: Low-Fidelity Prototyping and Wizard of Oz Usability Testing Tool
This paper presents “ActiveStory Enhanced” as a tool that enables prototyping user interfaces and conducting usability tests in a way that is aligned with agile principles. The...
Ali Hosseini-Khayat, Yaser Ghanam, Shelly Park, Fr...
109
Voted
COMPSAC
2008
IEEE
15 years 8 months ago
SCCM: Service-Oriented Community Coordinated Multimedia Architecture
Community coordinated multimedia (CCM) envisions the paradigm of consuming multiple media via diversity display devices, converged networks, and heterogeneous platforms within a v...
Jiehan Zhou, Mika Rautiainen, Mika Ylianttila
SEAA
2008
IEEE
15 years 8 months ago
VieCAR - Enabling Self-adaptive Collaboration Services
Novel forms of collaboration increasingly distribute control among e-workers, thereby allowing agile and autonomous collaboration. However, this requires a novel blend of infrastr...
Daniel Schall, Christoph Dorn, Schahram Dustdar, I...
114
Voted
AGILEDC
2004
IEEE
15 years 5 months ago
Exploring Extreme Programming in Context: An Industrial Case Study
A longitudinal case study evaluating the effects of adopting the Extreme Programming (XP) methodology was performed at Sabre Airline SolutionsTM. The Sabre team was a characterist...
Lucas Layman, Laurie A. Williams, Lynn Cunningham