The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
We describe the application of a performance engineering methodology based on UML diagrams with annotations taken from the Profile for Schedulability, Performance and Time. The me...
This study examined a collaborative tool intervention within a geographically-distributed, engineering-design team in a large manufacturing company. Baseline data collection to de...
Elizabeth E. Wierba, Thomas A. Finholt, Michelle P...
— In this paper we discuss the design methodology based on the service-oriented architecture and agile development principles for wireless embedded and sensor networks (WSNs). Th...
One of the challenging research problems in validating a software engineering methodology (SEM), and a part of its validation process, is to answer “How to fairly collect, presen...