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INTETAIN
2009
Springer
15 years 7 months ago
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only...
Anton Nijholt, Boris Reuderink, Danny Oude Bos
83
Voted
IVA
2009
Springer
15 years 7 months ago
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
Abstract. Effective speakers engage their whole body when they gesture. It is difficult, however, to create such full body motion in animated agents while still supporting a large...
Pengcheng Luo, Michael Kipp, Michael Neff
MIG
2009
Springer
15 years 7 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
81
Voted
SIGCOMM
2009
ACM
15 years 7 months ago
Apprehending joule thieves with cinder
Energy is the critical limiting resource to mobile computing devices. Correspondingly, an operating system must track, provision, and ration how applications consume energy. The e...
Stephen M. Rumble, Ryan Stutsman, Philip Levis, Da...
86
Voted
UIST
2009
ACM
15 years 7 months ago
Disappearing mobile devices
In this paper, we extrapolate the evolution of mobile devices in one specific direction, namely miniaturization. While we maintain the concept of a device that people are aware of...
Tao Ni, Patrick Baudisch