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JMM2
2006
138views more  JMM2 2006»
15 years 5 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
VL
2007
IEEE
122views Visual Languages» more  VL 2007»
15 years 11 months ago
Children as Unwitting End-User Programmers
Children who are active on the internet are performing significant design and programming activity without realising it, in the course of hacking little animations, game scripts a...
Marian Petre, Alan F. Blackwell
AHSWN
2010
177views more  AHSWN 2010»
15 years 5 months ago
Dynamic Point Coverage Problem in Wireless Sensor Networks: A Cellular Learning Automata Approach
One way to prolong the lifetime of a wireless sensor network is to schedule the active times of sensor nodes, so that a node is active only when it is really needed. In the dynami...
Mehdi Esnaashari, Mohammad Reza Meybodi
DSS
2007
120views more  DSS 2007»
15 years 5 months ago
Could the use of a knowledge-based system lead to implicit learning?
The primary objective of a knowledge-based system (KBS) is to use stored knowledge to provide support for decision-making activities. Empirical studies identify improvements in de...
Solomon R. Antony, Radhika Santhanam
AGILEDC
2008
IEEE
15 years 11 months ago
Coding Dojo: An Environment for Learning and Sharing Agile Practices
A Coding Dojo is a meeting where a group of programmers gets together to learn, practice, and share experiences. This report describes the authors’ experience of creating and ru...
Danilo T. Sato, Hugo Corbucci, Mariana V. Bravo