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ICALT
2009
IEEE
15 years 10 months ago
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation V...
Ángel del Blanco, Javier Torrente, Pablo Mo...
NIPS
1997
15 years 7 months ago
A Framework for Multiple-Instance Learning
Multiple-instance learning is a variation on supervised learning, where the task is to learn a concept given positive and negative bags of instances. Each bag may contain many ins...
Oded Maron, Tomás Lozano-Pérez
UIC
2009
Springer
16 years 22 days ago
Context-Aware Activity Recognition through a Combination of Ontological and Statistical Reasoning
Abstract. In the last years, techniques for activity recognition have attracted increasing attention. Among many applications, a special interest is in the pervasive e-Health domai...
Daniele Riboni, Claudio Bettini
BMCBI
2007
95views more  BMCBI 2007»
15 years 6 months ago
Methods for estimating human endogenous retrovirus activities from EST databases
Background: Human endogenous retroviruses (HERVs) are surviving traces of ancient retrovirus infections and now reside within the human DNA. Recently HERV expression has been dete...
Merja Oja, Jaakko Peltonen, Jonas Blomberg, Samuel...
CHI
1998
ACM
15 years 10 months ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser