Developing adaptive, rich-media, eLearning courses tends to be a complex, highly-expensive and time-consuming task. A typical adaptive eLearning course will involve a multi-skilled...
We consider an active learning game within a transductive learning model. A major problem with many active learning algorithms is that an unreliable current hypothesis can mislead...
We present an algorithm for active learning (adaptive selection of training data) within the context of semi-supervised multi-task classifier design. The semi-supervised multi-ta...
The e-learning project GOLEM introduces a group and role-oriented concept to the course "Man-Machine Interfaces" at the University of Technology in Hamburg, Germany. Stu...