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FLAIRS
2010
15 years 2 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
PERCOM
2010
ACM
15 years 1 months ago
Collaborative real-time speaker identification for wearable systems
We present an unsupervised speaker identification system for personal annotations of conversations and meetings. The system dynamically learns new speakers and recognizes already k...
Mirco Rossi, Oliver Amft, Martin Kusserow, Gerhard...
CIVR
2008
Springer
173views Image Analysis» more  CIVR 2008»
15 years 1 months ago
Adaptive multiple feedback strategies for interactive video search
In this paper, we propose adaptive multiple feedback strategies for interactive video retrieval. We first segregate interactive feedback into 3 distinct types (recall-driven relev...
Huan-Bo Luan, Yantao Zheng, Shi-Yong Neo, Yongdong...
AGI
2008
15 years 1 months ago
Fusing Animals and Humans
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
Jonathan Connell
ANNS
2007
15 years 1 months ago
An improved architecture for cooperative and comparative neurons (CCNs) in neural network
The ability to store and retrieve information is critical in any type of neural network. In neural network, the memory particularly associative memory, can be defined as the one i...
Md. Kamrul Islam