This paper presents a method for computing the visual hull that is based on two novel representations: the rim mesh, which describes the connectivity of contour generators on the ...
This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection...
This paper addresses the problem of learning object models from egocentric video of household activities, using extremely weak supervision. For each activity sequence, we know onl...
This paper addresses the long-standing problem of the unavoidable gaps that arise when expressing the intersection of two NURBS surfaces using conventional trimmed-NURBS represent...
Thomas W. Sederberg, G. Thomas Finnigan, Xin Li, H...
Curve-skeletons are thinned 1D representations of 3D objects useful for many visualization tasks including virtual navigation, reduced-model formulation, visualization improvement...