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NETGAMES
2006
ACM
15 years 5 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
WWW
2005
ACM
16 years 11 days ago
An adaptive, fast, and safe XML parser based on byte sequences memorization
XML (Extensible Markup Language) processing can incur significant runtime overhead in XML-based infrastructural middleware such as Web service application servers. This paper prop...
Toshiro Takase, Hisashi Miyashita, Toyotaro Suzumu...
PODC
2004
ACM
15 years 5 months ago
Load balancing and locality in range-queriable data structures
We describe a load-balancing mechanism for assigning elements to servers in a distributed data structure that supports range queries. The mechanism ensures both load-balancing wit...
James Aspnes, Jonathan Kirsch, Arvind Krishnamurth...
SACMAT
2006
ACM
15 years 5 months ago
The secondary and approximate authorization model and its application to Bell-LaPadula policies
We introduce the concept, model, and policy-specific algorithms for inferring new access control decisions from previous ones. Our secondary and approximate authorization model (...
Jason Crampton, Wing Leung, Konstantin Beznosov
EMSOFT
2007
Springer
15 years 5 months ago
A communication synthesis infrastructure for heterogeneous networked control systems and its application to building automation
In networked control systems the controller of a physicallydistributed plant is implemented as a collection of tightlyinteracting, concurrent processes running on a distributed ex...
Alessandro Pinto, Luca P. Carloni, Alberto L. Sang...