This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
We consider two aesthetic criteria for the visualization of rooted trees: inclusion and tip-over. Finding the minimum area layout according to either of these two standards is an ...
We consider a combination of the capacitated vehicle routing problem and a class of additional loading constraints involving a parallel machine scheduling problem. The work is mot...
Karl F. Doerner, Guenther Fuellerer, Richard F. Ha...
— Traffic engineering has been extensively studied to maximize network resource utilization while minimizing call blocking [1]. As the the demand for high data rate services ove...