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CW
2005
IEEE
15 years 12 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
156
Voted
ICDCS
2005
IEEE
15 years 12 months ago
ZAL: Zero-Maintenance Address Allocation in Mobile Wireless Ad Hoc Networks
— The allocation of IP addresses in hybrid wireless networks is one of the most critical issues in all-IP converged wireless networks. The reason is that centralized IP address a...
Zhihua Hu, Baochun Li
ICDCS
2005
IEEE
15 years 12 months ago
On Exploring Channel Allocation in the Diverse Data Broadcasting Environment
In recent years, data broadcasting becomes a promising technique to design a mobile information system with power conservation, high scalability and high bandwidth utilization. Ho...
Hao-Ping Hung, Ming-Syan Chen
ICDCS
2005
IEEE
15 years 12 months ago
Resource-Aware Distributed Stream Management Using Dynamic Overlays
We consider distributed applications that continuously stream data across the network, where data needs to be aggregated and processed to produce a 'useful' stream of up...
Vibhore Kumar, Brian F. Cooper, Zhongtang Cai, Gre...
ICDCS
2005
IEEE
15 years 12 months ago
DSI: A Fully Distributed Spatial Index for Location-Based Wireless Broadcast Services
Recent announcement of the MSN Direct Service has demonstrated the feasibility and industrial interest in utilizing wireless broadcast for pervasive information services. To suppo...
Wang-Chien Lee, Baihua Zheng