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TASE
2010
IEEE
15 years 1 months ago
Sensor Placement for Triangulation-Based Localization
Robots operating in a workspace can localize themselves by querying nodes of a sensor-network deployed in the same workspace. This paper addresses the problem of computing the min...
Onur Tekdas, Volkan Isler
TCIAIG
2010
15 years 1 months ago
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Monte-Carlo tree search has recently been very successful for game playing particularly for games where the evaluation of a state is difficult to compute, such as Go or General Gam...
Jean Méhat, Tristan Cazenave
PAMI
2012
13 years 9 months ago
Joint Depth and Color Camera Calibration with Distortion Correction
—We present an algorithm that simultaneously calibrates two color cameras, a depth camera, and the relative pose between them. The method is designed to have three key features: ...
Daniel Herrera C., Juho Kannala, Janne Heikkil&aum...
PAMI
2012
13 years 9 months ago
Monocular 3D Reconstruction of Locally Textured Surfaces
— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...
Aydin Varol, Appu Shaji, Mathieu Salzmann, Pascal ...
PAMI
2012
13 years 9 months ago
BRIEF: Computing a Local Binary Descriptor Very Fast
Binary descriptors are becoming increasingly popular as a means to compare feature points very fast and while requiring comparatively small amounts of memory. The typical approach...
Michael Calonder, Vincent Lepetit, Mustafa Öz...