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145
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TASE
2010
IEEE
14 years 10 months ago
Sensor Placement for Triangulation-Based Localization
Robots operating in a workspace can localize themselves by querying nodes of a sensor-network deployed in the same workspace. This paper addresses the problem of computing the min...
Onur Tekdas, Volkan Isler
TCIAIG
2010
14 years 10 months ago
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Monte-Carlo tree search has recently been very successful for game playing particularly for games where the evaluation of a state is difficult to compute, such as Go or General Gam...
Jean Méhat, Tristan Cazenave
PAMI
2012
13 years 6 months ago
Joint Depth and Color Camera Calibration with Distortion Correction
—We present an algorithm that simultaneously calibrates two color cameras, a depth camera, and the relative pose between them. The method is designed to have three key features: ...
Daniel Herrera C., Juho Kannala, Janne Heikkil&aum...
139
Voted
PAMI
2012
13 years 6 months ago
Monocular 3D Reconstruction of Locally Textured Surfaces
— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...
Aydin Varol, Appu Shaji, Mathieu Salzmann, Pascal ...
PAMI
2012
13 years 6 months ago
BRIEF: Computing a Local Binary Descriptor Very Fast
Binary descriptors are becoming increasingly popular as a means to compare feature points very fast and while requiring comparatively small amounts of memory. The typical approach...
Michael Calonder, Vincent Lepetit, Mustafa Öz...