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CODES
2003
IEEE
15 years 10 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
SIGGRAPH
2010
ACM
15 years 9 months ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
DATE
2007
IEEE
141views Hardware» more  DATE 2007»
15 years 8 months ago
Energy-efficient real-time task scheduling with task rejection
In the past decade, energy-efficiency has been an important system design issue in both hardware and software managements. For mobile applications with critical missions, both ene...
Jian-Jia Chen, Tei-Wei Kuo, Chia-Lin Yang, Ku-Jei ...
ATVA
2008
Springer
99views Hardware» more  ATVA 2008»
15 years 6 months ago
Model Checking Recursive Programs with Exact Predicate Abstraction
e Abstraction Arie Gurfinkel1 , Ou Wei2 , and Marsha Chechik2 1 Software Engineering Institute, Carnegie Mellon University 2 Department of Computer Science, University of Toronto A...
Arie Gurfinkel, Ou Wei, Marsha Chechik
ECAI
2008
Springer
15 years 6 months ago
Structure Learning of Markov Logic Networks through Iterated Local Search
Many real-world applications of AI require both probability and first-order logic to deal with uncertainty and structural complexity. Logical AI has focused mainly on handling com...
Marenglen Biba, Stefano Ferilli, Floriana Esposito