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» Algorithm Visualization: The State of the Field
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VVS
1998
IEEE
91views Visualization» more  VVS 1998»
15 years 7 months ago
Design of Accurate and Smooth Filters for Function and Derivative Reconstruction
The correct choice of function and derivative reconstruction filters is paramount to obtaining highly accurate renderings. Most filter choices are limited to a set of commonly use...
Torsten Möller, Klaus Mueller, Yair Kurzion, ...
SI3D
1995
ACM
15 years 6 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
WSCG
2004
163views more  WSCG 2004»
15 years 4 months ago
Simulating Desert Scenery
An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objects. This permits us simulation and animation of sand interacting with objects l...
Bedrich Benes, Toney Roa
TIST
2011
136views more  TIST 2011»
14 years 10 months ago
Probabilistic models for concurrent chatting activity recognition
Recognition of chatting activities in social interactions is useful for constructing human social networks. However, the existence of multiple people involved in multiple dialogue...
Jane Yung-jen Hsu, Chia-chun Lian, Wan-rong Jih
3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
15 years 6 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman