We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
In Simultaneous Localisation and Mapping (SLAM), it is well known that probabilistic filtering approaches which aim to estimate the robot and map state sequentially suffer from poo...
Volume rendering is a widespread method for displaying graphical models in fields such as medical visualization or engineering. The required image information is stored in a volum...
During recent years there has been an explosive growth of biological data coming from genome projects, proteomics, protein structure determination, and the rapid expansion in digi...
Nasreddine Hireche, J. M. Pierre Langlois, Gabriel...