The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Abstract. In this this paper, we present a solution to the simultaneous localization and mapping (SLAM) problem for a robot equipped with a single perspective camera. We track extr...
We address the problem of automatic interpretation of nonexaggerated human facial and body behaviours captured in video. We illustrate our approach by three examples. (1) We intro...
This paper presents a vision-based approach to SLAM in indoor / outdoor environments with minimalistic sensing and computational requirements. The approach is based on a graph repr...
Henrik Andreasson, Tom Duckett, Achim J. Lilientha...
This paper presents two visualization techniques suitable for huge oceanography time-varying volume datasets on high-performance graphics workstations. We first propose an off-lin...