We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...
Shape information is utilized by numerous applications in computer vision, scientific visualization and computer graphics. This paper presents a novel algorithm for exploring and ...
Background: Feature selection is a pattern recognition approach to choose important variables according to some criteria in order to distinguish or explain certain phenomena (i.e....
A novel method for representing 3-D objects that unifies viewer and model centered object representations is presented. A unified 3-D frequency-domain representation (called Volum...