We develop a normative theory of interaction-negotiation in particular--among self-interested computationally limited agents where computational actions are game-theoretically tre...
Abstract. This article deals with a monocular vision system for grasping gesture acquisition. This system could be used for medical diagnostic, robot or game control. We describe a...
A parallel implementation of a genetic algorithm used to evolve simple analog VLSI circuits is described. The parallel computer system consisted of twenty distributed SPARC workst...
First, the covariance matrix adaptation (CMA) with rankone update is introduced into the (1+1)-evolution strategy. An improved implementation of the 1/5-th success rule is propose...
Abstract. We describe a way to improve the performance of MDP planners by modifying them to use lower and upper bounds to eliminate non-optimal actions during their search. First, ...