The current evaluation functions for heuristic planning are expensive to compute. In numerous domains these functions give good guidance on the solution, so it worths the computat...
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Abstract—GPUs have recently been used to accelerate dataparallel applications for they provide easier programmability and increased generality while maintaining the tremendous me...
Ping Yao, Hong An, Mu Xu, Gu Liu, Xiaoqiang Li, Ya...
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...