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NETGAMES
2006
ACM
15 years 9 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
CW
2005
IEEE
15 years 9 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICRA
2005
IEEE
119views Robotics» more  ICRA 2005»
15 years 8 months ago
Comparison of Alternate Methods for Distributed Motion Planning of Robot Collectives within a Potential Field Framework
– In this paper, we evaluate the performance of two candidate formulations for distributed motion planning of robot collectives within an Artificial Potential Field (APF) framewo...
Leng-Feng Lee, Rajankumar Bhatt, Venkat Krovi
ISCAS
2005
IEEE
143views Hardware» more  ISCAS 2005»
15 years 8 months ago
Design and FPGA implementation of a structure of evolutionary digital filters for hardware implementation
— In this paper, we design and implement an improved hardware-based evolutionary digital filter (EDF) version 2. The EDF is an adaptive digital filter which is controlled by ad...
Masahide Abe, Hiroki Arai, Masayuki Kawamata
ACMACE
2005
ACM
15 years 8 months ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz