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NETGAMES
2006
ACM
16 years 9 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
CW
2005
IEEE
15 years 12 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICRA
2005
IEEE
119views Robotics» more  ICRA 2005»
15 years 12 months ago
Comparison of Alternate Methods for Distributed Motion Planning of Robot Collectives within a Potential Field Framework
– In this paper, we evaluate the performance of two candidate formulations for distributed motion planning of robot collectives within an Artificial Potential Field (APF) framewo...
Leng-Feng Lee, Rajankumar Bhatt, Venkat Krovi
ISCAS
2005
IEEE
143views Hardware» more  ISCAS 2005»
15 years 12 months ago
Design and FPGA implementation of a structure of evolutionary digital filters for hardware implementation
— In this paper, we design and implement an improved hardware-based evolutionary digital filter (EDF) version 2. The EDF is an adaptive digital filter which is controlled by ad...
Masahide Abe, Hiroki Arai, Masayuki Kawamata
ACMACE
2005
ACM
15 years 12 months ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz