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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 4 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
IWCMC
2010
ACM
15 years 3 months ago
Policy-driven workflows for mobile network management automation
Future wireless networks will experience a continuous growth regarding the number of network elements with increasingly complex interrelations between the configuration of multipl...
Raphael Romeikat, Bernhard Bauer, Tobias Bandh, Ge...
SIGCOMM
2010
ACM
15 years 3 months ago
Autonomous traffic engineering with self-configuring topologies
Network operators use traffic engineering (TE) to control the flow of traffic across their networks. Existing TE methods require manual configuration of link weights or tunnels, w...
Srikanth Sundaresan, Cristian Lumezanu, Nick Feams...
SIGCOMM
2010
ACM
15 years 3 months ago
Efficient error estimating coding: feasibility and applications
Motivated by recent emerging systems that can leverage partially correct packets in wireless networks, this paper investigates the novel concept of error estimating codes (EEC). W...
Binbin Chen, Ziling Zhou, Yuda Zhao, Haifeng Yu
CGF
2010
82views more  CGF 2010»
15 years 3 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer