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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 9 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
SIGIR
2006
ACM
15 years 9 months ago
AggregateRank: bringing order to web sites
Since the website is one of the most important organizational structures of the Web, how to effectively rank websites has been essential to many Web applications, such as Web sear...
Guang Feng, Tie-Yan Liu, Ying Wang, Ying Bao, Zhim...
SPAA
2006
ACM
15 years 9 months ago
On space-stretch trade-offs: lower bounds
One of the fundamental trade-offs in compact routing schemes is between the space used to store the routing table on each node and the stretch factor of the routing scheme – th...
Ittai Abraham, Cyril Gavoille, Dahlia Malkhi
UIST
2006
ACM
15 years 9 months ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg
VRCAI
2006
ACM
15 years 9 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
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