Sciweavers

5995 search results - page 1036 / 1199
» Algorithmic Game Theory
Sort
View
ICCV
1995
IEEE
15 years 7 months ago
Geodesic Active Contours
A novel scheme for the detection of object boundaries is presented. The technique is based on active contours evolving in time according to intrinsic geometric measures of the imag...
Vicent Caselles, Ron Kimmel, Guillermo Sapiro
ICCV
1995
IEEE
15 years 7 months ago
3D Human Body Model Acquisition from Multiple Views
We present a novel motion-based approach for the part determination and shape estimation of a human’s body parts. The novelty of the technique is that neither a prior model of t...
Ioannis A. Kakadiaris, Dimitris N. Metaxas
HT
1991
ACM
15 years 7 months ago
Identifying Aggregates in Hypertext Structures
Hypertext systems are being used in many applications because of their flexible structure and the great browsing freedom they give to diverse communities of users. However, this s...
Rodrigo A. Botafogo, Ben Shneiderman
ICML
1994
IEEE
15 years 7 months ago
Learning Without State-Estimation in Partially Observable Markovian Decision Processes
Reinforcement learning (RL) algorithms provide a sound theoretical basis for building learning control architectures for embedded agents. Unfortunately all of the theory and much ...
Satinder P. Singh, Tommi Jaakkola, Michael I. Jord...
VISSYM
2007
15 years 6 months ago
Visualization Methods for Vortex Rings and Vortex Breakdown Bubbles
Vortex breakdown bubbles are a subject which is of interest in many disciplines such as aeronautics, mixing, and combustion. Existing visualization methods are based on stream sur...
Ronald Peikert, Filip Sadlo
« Prev « First page 1036 / 1199 Last » Next »