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126
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SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
15 years 9 months ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman
133
Voted
LICS
2000
IEEE
15 years 8 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
135
Voted
FORMATS
2008
Springer
15 years 5 months ago
Timed Parity Games: Complexity and Robustness
We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently pro...
Krishnendu Chatterjee, Thomas A. Henzinger, Vinaya...
123
Voted
ESA
2005
Springer
77views Algorithms» more  ESA 2005»
15 years 9 months ago
On the Price of Anarchy and Stability of Correlated Equilibria of Linear Congestion Games
We consider the price of stability for Nash and correlated equilibria of linear congestion games. The price of stability is the optimistic price of anarchy, the ratio of the cost ...
George Christodoulou, Elias Koutsoupias
149
Voted
ENTCS
2002
110views more  ENTCS 2002»
15 years 3 months ago
Uniform Solution of Parity Games on Prefix-Recognizable Graphs
Walukiewicz gave in 1996 a solution for parity games on pushdown graphs: he proved the existence of pushdown strategies and determined the winner with an EXPTIME procedure. We giv...
Thierry Cachat