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ICML
1999
IEEE
16 years 4 months ago
Machine-Learning Applications of Algorithmic Randomness
Most machine learning algorithms share the following drawback: they only output bare predictions but not the con dence in those predictions. In the 1960s algorithmic information t...
Volodya Vovk, Alexander Gammerman, Craig Saunders
152
Voted
DIGRA
2005
Springer
15 years 9 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
CHI
2011
ACM
14 years 7 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
130
Voted
CONCUR
2008
Springer
15 years 5 months ago
Strategy Construction for Parity Games with Imperfect Information
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...
Dietmar Berwanger, Krishnendu Chatterjee, Laurent ...
AAAI
2010
15 years 5 months ago
Security Games with Arbitrary Schedules: A Branch and Price Approach
Security games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms use...
Manish Jain, Erim Kardes, Christopher Kiekintveld,...