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FOCS
2007
IEEE
15 years 10 months ago
Computing Equilibria in Anonymous Games
We present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentia...
Constantinos Daskalakis, Christos H. Papadimitriou
APPROX
2010
Springer
147views Algorithms» more  APPROX 2010»
15 years 5 months ago
Approximate Lasserre Integrality Gap for Unique Games
In this paper, we investigate whether a constant round Lasserre Semi-definite Programming (SDP) relaxation might give a good approximation to the UNIQUE GAMES problem. We show tha...
Subhash Khot, Preyas Popat, Rishi Saket
AAIM
2006
Springer
121views Algorithms» more  AAIM 2006»
15 years 10 months ago
Atomic Routing Games on Maximum Congestion
We study atomic routing games on networks in which players choose a path with the objective of minimizing the maximum congestion along the edges of their path. The social cost is t...
Costas Busch, Malik Magdon-Ismail
122
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SBRN
2002
IEEE
15 years 8 months ago
Neural Connect 4 - A Connectionist Approach to the Game
This article presents the system “Neural Connect 4”, a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which is learning t...
Marvin Oliver Schneider, João Luís G...
126
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BIRTHDAY
2008
Springer
15 years 6 months ago
The Scholten/Dijkstra Pebble Game Played Straightly, Distributedly, Online and Reversed
The Scholten/Dijkstra "Pebble Game" is re-examined. We show that the algorithm lends itself to a distributed as well as an online version, and even to a reversed variant....
Wolfgang Reisig