We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. ...
We design a linear time approximation scheme for the GaleBerlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest C...
—In this paper we consider the problem of maximizing wireless network capacity (a.k.a. one-shot scheduling) in both the protocol and physical models. We give the first distribut...
The fastest known algorithm for solving General Bayesian Stackelberg games with a finite set of follower (adversary) types have seen direct practical use at the LAX airport for o...
Manish Jain, Christopher Kiekintveld, Milind Tambe