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ACG
2009
Springer
15 years 10 months ago
Incongruity-Based Adaptive Game Balancing
Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
SAGT
2010
Springer
157views Game Theory» more  SAGT 2010»
15 years 1 months ago
On the Structure of Weakly Acyclic Games
The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. Informally, a weakly acyclic game is on...
Alex Fabrikant, Aaron D. Jaggard, Michael Schapira
ICNC
2005
Springer
15 years 8 months ago
A Game-Theoretic Approach to Competitive Learning in Self-Organizing Maps
Abstract. Self-Organizing Maps (SOM) is a powerful tool for clustering and discovering patterns in data. Competitive learning in the SOM training process focusses on finding a neu...
Joseph P. Herbert, Jingtao Yao
AAMAS
2007
Springer
15 years 9 months ago
Networks of Learning Automata and Limiting Games
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is that...
Peter Vrancx, Katja Verbeeck, Ann Nowé
ATAL
2008
Springer
15 years 5 months ago
Synthesis of strategies from interaction traces
We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
Tsz-Chiu Au, Sarit Kraus, Dana S. Nau