Abstract. Two-player win-lose games have a simple directed graph representation. Exploiting this, we develop graph theoretic techniques for finding Nash equilibria in such games. ...
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
In cooperative games, a key question is to find a division of payoffs to coalition members in a fair manner. Nucleolus is one of such solution concepts that provides a stable sol...
We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we ...
Daniel Andersson, Kristoffer Arnsfelt Hansen, Pete...