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ADVAI
2010
110views more  ADVAI 2010»
14 years 6 months ago
Using Genetic Algorithms to Represent Higher-Level Planning in Simulation Models of Conflict
The focus of warfare has shifted from the Industrial Age to the Information Age, as encapsulated by the term Network Enabled Capability. This emphasises information sharing, comma...
James Moffat, Susan Fellows
STOC
2006
ACM
158views Algorithms» more  STOC 2006»
15 years 12 months ago
The effect of collusion in congestion games
Ara Hayrapetyan, Éva Tardos, Tom Wexler
ATAL
2009
Springer
15 years 6 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
86
Voted
CG
2004
Springer
15 years 5 months ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant
89
Voted
ESANN
2008
15 years 1 months ago
Improvement in Game Agent Control Using State-Action Value Scaling
The aim of this paper is to enhance the performance of a reinforcement learning game agent controller, within a dynamic game environment, through the retention of learned informati...
Leo Galway, Darryl Charles, Michaela M. Black