Sciweavers

5995 search results - page 60 / 1199
» Algorithmic Game Theory
Sort
View
IJNSEC
2007
171views more  IJNSEC 2007»
14 years 11 months ago
Preventing DoS Attacks in Wireless Sensor Networks: A Repeated Game Theory Approach
In this paper we formulate the prevention of Denial of Service (DoS) attacks in wireless sensor networks as a repeated game between an intrusion detector and nodes of a sensor net...
Afrand Agah, Sajal K. Das
ATAL
2003
Springer
15 years 4 months ago
A selection-mutation model for q-learning in multi-agent systems
Although well understood in the single-agent framework, the use of traditional reinforcement learning (RL) algorithms in multi-agent systems (MAS) is not always justified. The fe...
Karl Tuyls, Katja Verbeeck, Tom Lenaerts
DIGRA
2005
Springer
15 years 5 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
ENTCS
2008
123views more  ENTCS 2008»
14 years 11 months ago
A Multi-Core Solver for Parity Games
We describe a parallel algorithm for solving parity games, with applications in, e.g., modal
Jaco van de Pol, Michael Weber 0002
103
Voted
AIED
2005
Springer
15 years 5 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas