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» Algorithmic Game Theory
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125
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ATAL
2006
Springer
15 years 7 months ago
On using multi-agent systems in playing board games
Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized oppon...
Stefan J. Johansson
96
Voted
CEC
2007
IEEE
15 years 9 months ago
A simple genetic algorithm for music generation by means of algorithmic information theory
— Recent large scale experiments have shown that the Normalized Information Distance, an algorithmic information measure, is among the best similarity metrics for melody classiļ¬...
Manuel Alfonseca, Manuel Cebrián, Alfonso O...
148
Voted
COCO
2005
Springer
141views Algorithms» more  COCO 2005»
15 years 9 months ago
Upper Bounds for Quantum Interactive Proofs with Competing Provers
Refereed games are interactive proof systems with two competing provers: one that tries to convince the verifier to accept and another that tries to convince the verifier to rej...
Gus Gutoski
142
Voted
IE
2007
15 years 5 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
102
Voted
ATAL
2005
Springer
15 years 9 months ago
Modeling complex multi-issue negotiations using utility graphs
This paper presents an agent strategy for complex bilateral negotiations over many issues with inter-dependent valuations. We use ideas inspired by graph theory and probabilistic ...
Valentin Robu, D. J. A. Somefun, Johannes A. La Po...