In this paper, we study the use of optical flow as a characteristic for tracking. We analyze the behavior of three flowbased observation models for particle filter algorithms, and...
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
: This article examines information theory from the aspect of its "conduit metaphor." A historical approach and a close reading of certain texts by Warren Weaver and Nor...
Searching is inherently an interactive process usually requiring numerous iterations of querying and assessing in order to find the desired amount of relevant information. Essent...
Most work in game theory is conducted under the assumption that the players are expected utility maximizers. Expected utility is a very tractable decision model, but is prone to w...