Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
We present an approach to the analysis and optimisation of heterogeneous multiprocessor embedded systems. The systems are heterogeneous not only in terms of hardware components, b...
Abstract. A framework for cooperative goal-satisfaction in large-scale MultiAgent Systems (MAS) is presented in this paper. This is performed by demonstrating the applicability of ...
Hybrid Chi is a process algebra for the modeling and analysis of hybrid systems. It enables modular specification of hybrid systems by means of a large set of atomic statements an...
Jos C. M. Baeten, Dirk A. van Beek, Pieter J. L. C...
Recently, cooperative communications, in the form of keeping each node with a single antenna and having a node exploit a relay node's antenna, is shown to be a promising appr...
Yi Shi, Sushant Sharma, Y. Thomas Hou, Sastry Komp...