In this paper, we incorporate a set of principles originated from cognitive psychology into the design of 3-D shape analysis and retrieval algorithms. Based on the “visual salie...
Hsueh-Yi Sean Lin, Hong-Yuan Mark Liao, Ja-Chen Li...
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions as...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...