We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
This paper presents a general methodology for the efficient parallelization of existing data cube construction algorithms. We describe two different partitioning strategies, one f...
Frank K. H. A. Dehne, Todd Eavis, Susanne E. Hambr...
Abstract— Knowledge of the up-to-date physical topology of an IP network is crucial to a number of critical network management tasks, including reactive and proactive resource ma...
Yuri Breitbart, Minos N. Garofalakis, Cliff Martin...
We describe the use of artificial life (genetic) algorithms to generate auditory behaviors within 3D graphical environments. Small, high-quality soundfiles are algorithmically rec...
On-line analytical processing (OLAP) requires e cient processing of complex decision support queries over very large databases. It is well accepted that pre-computed data cubes ca...
David Wai-Lok Cheung, Bo Zhou, Ben Kao, Hongjun Lu...