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FUN
2010
Springer
233views Algorithms» more  FUN 2010»
16 years 1 days ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
ICDT
2001
ACM
147views Database» more  ICDT 2001»
15 years 11 months ago
Parallelizing the Data Cube
This paper presents a general methodology for the efficient parallelization of existing data cube construction algorithms. We describe two different partitioning strategies, one f...
Frank K. H. A. Dehne, Todd Eavis, Susanne E. Hambr...
INFOCOM
2000
IEEE
15 years 11 months ago
Topology Discovery in Heterogeneous IP Networks
Abstract— Knowledge of the up-to-date physical topology of an IP network is crucial to a number of critical network management tasks, including reactive and proactive resource ma...
Yuri Breitbart, Minos N. Garofalakis, Cliff Martin...
VRML
1999
ACM
15 years 11 months ago
The Kinetic Mandala: Audio a-Life in a Web-based 3D Environment
We describe the use of artificial life (genetic) algorithms to generate auditory behaviors within 3D graphical environments. Small, high-quality soundfiles are algorithmically rec...
Maribeth Back, Maureen C. Stone
CIKM
1999
Springer
15 years 11 months ago
Requirement-Based Data Cube Schema Design
On-line analytical processing (OLAP) requires e cient processing of complex decision support queries over very large databases. It is well accepted that pre-computed data cubes ca...
David Wai-Lok Cheung, Bo Zhou, Ben Kao, Hongjun Lu...
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