In this paper, we introduce a new method to recover from discrepancies in a general monitoring framework where the agent finds some explanations (points of failure) for discrepan...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Internet computing technologies, like grid computing, enable a weak computational device connected to such a grid to be less limited by its inadequate local computational, storage,...
It is typical for the EA community that theory follows experiments. Most theoretical approaches use some model of the considered evolutionary algorithm (EA) but there is also some ...
Patrick Briest, Dimo Brockhoff, Bastian Degener, M...
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...