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» Algorithms, games, and the internet
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GROUP
2007
ACM
15 years 2 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...

Lab
652views
16 years 10 months ago
Electronic Enterprises Laboratory
Our research is motivated by a strong conviction that business processes in electronic enterprises can be designed to deliver high levels of performance through the use of mathemat...
STOC
2007
ACM
92views Algorithms» more  STOC 2007»
15 years 11 months ago
Parallel repetition: simplifications and the no-signaling case
: Consider a game where a referee chooses (x,y) according to a publicly known distribution, sends x to Alice, and y to Bob. Without communicating with each other, Alice responds wi...
Thomas Holenstein
SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
15 years 3 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
CORR
2008
Springer
217views Education» more  CORR 2008»
14 years 11 months ago
A Distributed Merge and Split Algorithm for Fair Cooperation in Wireless Networks
Abstract-- This paper introduces a novel concept from coalitional game theory which allows the dynamic formation of coalitions among wireless nodes. A simple and distributed merge ...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...