Sciweavers

4435 search results - page 116 / 887
» Algorithms, games, and the internet
Sort
View
FLAIRS
2011
14 years 2 months ago
Learning Opponent Strategies through First Order Induction
In a competitive game it is important to identify the opponent’s strategy as quickly and accurately as possible so that an effective response can be staged. In this vain, this p...
Katie Long Genter, Santiago Ontañón,...
100
Voted
SBP
2011
Springer
14 years 1 months ago
Consumer Search, Rationing Rules, and the Consequence for Competition
Abstract. Firms’ conjectures about demand are consequential in oligopoly games. Through agent-based modeling of consumers’ search for products, we can study the rationing of de...
Christopher S. Ruebeck
89
Voted
MOBICOM
2006
ACM
15 years 4 months ago
Advanced TCP evaluation testbed on mixed wired internet and satellite environments
In this paper, we present our Advanced TCP Evaluation Testbed on Mixed Wired Internet and Satellite Environments. Categories and Subject Descriptors C.2.2 [Network Protocols]:–A...
Rosario Firrincieli, Carlo Caini, Cesar Marcondes,...
COMCOM
2002
93views more  COMCOM 2002»
14 years 10 months ago
Topology-informed Internet replica placement
Recently, several studies have looked into the problem of replicated server placement on the Internet. Some of those studies have demonstrated that there exists a replica placemen...
Pavlin Radoslavov, Ramesh Govindan, Deborah Estrin
ATAL
2010
Springer
14 years 12 months ago
Heuristic search for identical payoff Bayesian games
Bayesian games can be used to model single-shot decision problems in which agents only possess incomplete information about other agents, and hence are important for multiagent co...
Frans A. Oliehoek, Matthijs T. J. Spaan, Jilles St...