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» Algorithms, games, and the internet
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108
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ATAL
2008
Springer
15 years 28 days ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
86
Voted
TCS
2008
14 years 10 months ago
The Magnus-Derek game
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the gam...
Zhivko Prodanov Nedev, S. Muthukrishnan
89
Voted
EUROSYS
2007
ACM
15 years 2 months ago
Automatic configuration of internet services
Recent research has found that operators frequently misconfigure Internet services, causing various availability and performance problems. In this paper, we propose a software inf...
Wei Zheng, Ricardo Bianchini, Thu D. Nguyen
IPPS
2002
IEEE
15 years 3 months ago
Load Balancing in Distributed Systems: An Approach Using Cooperative Games
In this paper we formulate the static load balancing problem in single class job distributed systems as a cooperative game among computers. It is shown that the Nash Bargaining So...
Daniel Grosu, Anthony T. Chronopoulos, Ming-Ying L...
GAMEON
2007
15 years 11 days ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...