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» Algorithms, games, and the internet
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TON
2008
126views more  TON 2008»
14 years 10 months ago
Hyperbolic embedding of internet graph for distance estimation and overlay construction
Estimating distances in the Internet has been studied in the recent years due to its ability to improve the performance of many applications, e.g., in the peer-topeer realm. One sc...
Yuval Shavitt, Tomer Tankel
ICC
2007
IEEE
217views Communications» more  ICC 2007»
15 years 5 months ago
Decentralized Activation in a ZigBee-enabled Unattended Ground Sensor Network: A Correlated Equilibrium Game Theoretic Analysis
Abstract— We describe a decentralized learning-based activation algorithm for a ZigBee-enabled unattended ground sensor network. Sensor nodes learn to monitor their environment i...
Michael Maskery, Vikram Krishnamurthy
AMMA
2009
Springer
15 years 5 months ago
Turing Trade: A Hybrid of a Turing Test and a Prediction Market
Abstract. We present Turing Trade, a web-based game that is a hybrid of a Turing test and a prediction market. In this game, there is a mystery conversation partner, the “target,...
Joseph Farfel, Vincent Conitzer
SIGMETRICS
2000
ACM
145views Hardware» more  SIGMETRICS 2000»
14 years 10 months ago
The incremental deployability of RTT-based congestion avoidance for high speed TCP Internet connections
Our research focuses on end-to-end congestion avoidance algorithms that use round trip time (RTT) fluctuations as an indicator of the level of network congestion. The algorithms a...
Jim Martin, Arne A. Nilsson, Injong Rhee
ECCV
2008
Springer
16 years 25 days ago
Extracting Moving People from Internet Videos
Abstract. We propose a fully automatic framework to detect and extract arbitrary human motion volumes from real-world videos collected from YouTube. Our system is composed of two s...
Juan Carlos Niebles, Bohyung Han, Andras Ferencz, ...