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» Algorithms, games, and the internet
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FTDCS
2003
IEEE
15 years 4 months ago
On-Demand Media Streaming Over the Internet
We propose a new model for on-demand media streaming centered around the peer-to-peer (P2P) paradigm. The proposed P2P model can support a large number of clients with a low overa...
Mohamed Hefeeda, Bharat K. Bhargava
KDD
1999
ACM
185views Data Mining» more  KDD 1999»
15 years 3 months ago
User-Driven Navigation Pattern Discovery from Internet Data
Managers of electronic commerce sites need to learn as much as possible about their customers and those browsing their virtual premises, in order to maximise the return on marketin...
Matthias Baumgarten, Alex G. Büchner, Sarabjo...
ICCCI
2010
Springer
14 years 9 months ago
Identifying Representative Reviewers in Internet Social Media
Abstract. In a society, we have many forms of relations with other people from home, work or school. These relationships give rise to a social network. People in a social network r...
Sang-Min Choi, Jeong-Won Cha, Yo-Sub Han
CIG
2005
IEEE
15 years 4 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
IWQOS
2005
Springer
15 years 4 months ago
Processor Sharing Flows in the Internet
Most congestion control algorithms try to emulate processor sharing (PS) by giving each competing flow an equal share of a bottleneck link. This approach leads to fairness, and pr...
Nandita Dukkipati, Masayoshi Kobayashi, Rui Zhang-...