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» Algorithms, games, and the internet
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DSRT
2003
IEEE
15 years 4 months ago
Peer-to-Peer Suitability for Collaborative Multiplayer Games
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus a...
Abdulmotaleb El-Saddik, Andre Dufour
DRM
2006
Springer
15 years 2 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
ECCC
2006
75views more  ECCC 2006»
14 years 11 months ago
Note on MAX 2SAT
In this note we present an approximation algorithm for MAX 2SAT that given a (1 - ) satisfiable instance finds an assignment of variables satisfying a 1 - O( ) fraction of all co...
Moses Charikar, Konstantin Makarychev, Yury Makary...
ICASSP
2011
IEEE
14 years 2 months ago
A cross-layer optimization for energy-efficient MAC protocol with delay and rate constraints
We propose the energy efficient MAC algorithm in this paper. In the proposed algorithm, each node sets the contention window size with respect to the residual energy, the harvest...
Haksub Kim, Hyungkeuk Lee, Sanghoon Lee
COCO
2005
Springer
131views Algorithms» more  COCO 2005»
15 years 4 months ago
On the Hardness of Approximating Multicut and Sparsest-Cut
We show that the Multicut, Sparsest-Cut, and Min-2CNF≡ Deletion problems are NP-hard to approximate within every constant factor, assuming the Unique Games Conjecture of Khot [S...
Shuchi Chawla, Robert Krauthgamer, Ravi Kumar, Yuv...