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» Algorithms, games, and the internet
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INFOCOM
2003
IEEE
15 years 4 months ago
Pricing Network Services
— We propose a game theoretic pricing mechanism for statistically guaranteed service in packet-switched networks. The mechanism provides congestion control, differentiated qualit...
Jun Shu, Pravin Varaiya
DIGRA
2005
Springer
15 years 4 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
INFOCOM
2008
IEEE
15 years 5 months ago
The Inframetric Model for the Internet
—A large amount of algorithms has recently been designed for the Internet under the assumption that the distance defined by the round-trip delay (RTT) is a metric. Moreover, man...
Pierre Fraigniaud, Emmanuelle Lebhar, Laurent Vien...
INFOCOM
2000
IEEE
15 years 3 months ago
Multimedia Proxy Caching Mechanism for Quality Adaptive Streaming Applications in the Internet
— The Internet has witnessed a rapid growth in deployment of Web-based streaming applications during recent years. In these applications, server should be able to perform end-to-...
Reza Rejaie, Haobo Yu, Mark Handley, Deborah Estri...
TACAS
2009
Springer
134views Algorithms» more  TACAS 2009»
15 years 5 months ago
Computing Weakest Strategies for Safety Games of Imperfect Information
CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information. The algorithm computes ...
Wouter Kuijper, Jaco van de Pol