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» Algorithms, games, and the internet
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AI
2002
Springer
14 years 10 months ago
Parallel Randomized Best-First Minimax Search
We describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization...
Yaron Shoham, Sivan Toledo
ISCAPDCS
2004
14 years 11 months ago
Heuristics-Based Replication Schemas for Fast Information Retrieval over the Internet
Internet today, has transformed into a global information hub. The increase in its usage and magnitude have sparkled various research problems. Because of the diverse user populat...
Samee Ullah Khan, Ishfaq Ahmad
76
Voted
SODA
2001
ACM
90views Algorithms» more  SODA 2001»
14 years 11 months ago
Internet packet filter management and rectangle geometry
We consider rule sets for internet packet routing and filtering, where each rule consists of a range of source addresses, a range of destination addresses, a priority, and an acti...
David Eppstein, S. Muthukrishnan
ICIP
1999
IEEE
15 years 12 months ago
An End-To-End Architecture for Mpeg-4 Video Streaming over the Internet
It is a challenging problem to design an e cient MPEG-4 video delivery system that can maximize the perceptual quality while achieving high resource utilization. This paper addres...
Yiwei Thomas Hou, Dapeng Wu, Wenwu Zhu, Hung-Ju Le...
CONCUR
2008
Springer
15 years 4 days ago
Strategy Construction for Parity Games with Imperfect Information
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...
Dietmar Berwanger, Krishnendu Chatterjee, Laurent ...