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» Algorithms, games, and the internet
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GI
2009
Springer
14 years 8 months ago
Using Semantic UI Descriptions for Adaptive Mobile Games
: In recent years, mobile devices became more and more powerful, wireless Internet access is becoming standard. To support mobile applications adapting their User Interface to vari...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
DSN
2011
IEEE
13 years 10 months ago
Applying game theory to analyze attacks and defenses in virtual coordinate systems
—Virtual coordinate systems provide an accurate and efficient service that allows hosts on the Internet to determine latency to arbitrary hosts based on information provided by ...
Sheila Becker, Jeff Seibert, David Zage, Cristina ...
GECCO
2005
Springer
118views Optimization» more  GECCO 2005»
15 years 4 months ago
G2DGA: an adaptive framework for internet-based distributed genetic algorithms
The Internet is different from traditional parallel computing environments, and Distributed Genetic Algorithms (DGAs) for the Internet need to be designed to address these diffe...
Johan Berntsson
ICWS
2004
IEEE
14 years 11 months ago
Anonymizing Web Services through a Club Mechanism with Economic Incentives
Preserving privacy during Web transactions is a major concern for individuals and organizations. One of the solutions proposed in the literature is to maintain anonymity through gr...
Mamata Jenamani, Leszek Lilien, Bharat K. Bhargava
STOC
2005
ACM
122views Algorithms» more  STOC 2005»
15 years 10 months ago
The price of anarchy of finite congestion games
We consider the price of anarchy of pure Nash equilibria in congestion games with linear latency functions. For asymmetric games, the price of anarchy of maximum social cost is ( ...
George Christodoulou, Elias Koutsoupias