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ALDT
2009
Springer
153views Algorithms» more  ALDT 2009»
15 years 5 months ago
Game Theory without Decision-Theoretic Paradoxes
Most work in game theory is conducted under the assumption that the players are expected utility maximizers. Expected utility is a very tractable decision model, but is prone to w...
Pierfrancesco La Mura
FOCS
2006
IEEE
15 years 4 months ago
How to Play Unique Games Using Embeddings
In this paper we present a new approximation algorithm for Unique Games. For a Unique Game with n vertices and k states (labels), if a (1 − ε) fraction of all constraints is sa...
Eden Chlamtac, Konstantin Makarychev, Yury Makaryc...
98
Voted
ACMACE
2005
ACM
15 years 4 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
COLT
2004
Springer
15 years 3 months ago
Reinforcement Learning for Average Reward Zero-Sum Games
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Shie Mannor
EVOW
2010
Springer
15 years 5 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier