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» Algorithms, games, and the internet
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CONCUR
2007
Springer
15 years 4 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
NETGAMES
2005
ACM
15 years 4 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
FLAIRS
2010
15 years 25 days ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
FSTTCS
2008
Springer
14 years 11 months ago
Graph Games on Ordinals
We consider an extension of Church’s synthesis problem to ordinals by adding limit transitions to graph games. We consider game arenas where these limit transitions are defined...
Julien Cristau, Florian Horn
CORR
2008
Springer
118views Education» more  CORR 2008»
14 years 10 months ago
Correlated Equilibria in Continuous Games: Characterization and Computation
We present several new characterizations of correlated equilibria in games with continuous utility functions. These have the advantage of being more computationally and analytical...
Noah D. Stein, Pablo A. Parrilo, Asuman E. Ozdagla...