Sciweavers

4435 search results - page 98 / 887
» Algorithms, games, and the internet
Sort
View
WMTE
2005
IEEE
15 years 4 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
IE
2007
15 years 2 days ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
ICDCS
2002
IEEE
15 years 3 months ago
Accelerating Internet Streaming Media Delivery using Network-Aware Partial Caching
Internet streaming applications are affected by adverse network conditions such as high packet loss rates and long delays. This paper aims at mitigating such effects by leveraging...
Shudong Jin, Azer Bestavros, Arun Iyengar
78
Voted
GLOBECOM
2006
IEEE
15 years 4 months ago
Predictive Buffering for Multi-Source Video Streaming over the Internet
—The current best-effort Internet does not guarantee the bandwidth availability between a receiver and a sender, and so renders any quality-of-service (QoS) control difficult, if...
P. Y. Ho, Jack Y. B. Lee
ENDM
2010
87views more  ENDM 2010»
14 years 10 months ago
Euler Complexes (Oiks)
We present a class of instances of the existence of a second object of a specified type, in fact, of an even number of objects of a specified type, which generalizes the existence...
Jack Edmonds